Tinkers' Construct is a Minecraft mod, which allows us to build our own customized tools! This mod has very many features to enjoy, and the mod is really well-made. So, let's learn basic things of the mod!
Tool Materials
Tools of Tinkers' Construct is formed with various parts. For this, you should pick right material for the part. All materials has its unique stats and effects. Like this:
(This is a screenshot of Materials And You, the official in-game guide of Tinkers' Construct)
You should choose appropriate material for the part and tool based on its stats and effect. Here's the detailed explanation about all stats.
At first, every material has its own passive effect. For example, wood has an effect that repairs the tool slowly. This can be a very important factor for choosing material, especially for the Extra part.
At first, every material has its own passive effect. For example, wood has an effect that repairs the tool slowly. This can be a very important factor for choosing material, especially for the Extra part.
Head defines the basic and core stats of the tool, like base durability, mining level, mining speed and attack damage.
Base durability is basically just a durability, but because the head gives a large amount of durability, durability is very important while choosing the right material for the tool.
Mining level defines the mining level of the tool, if the tool is pickaxe-like. Variety of breakable blocks are defined by this stat.
Mining speed defines the speed of breaking blocks. Works like efficiency enchantment of vanilla Minecraft.
Attack defines the damage of the tool when it's a weapon.
Handle also defines durability, but it also defines modifier, which is very important.
Durability of every tools are defined by adding every durability stats of the parts and multiplying this by the modifier. So, modifier stat is very important, because you will get low durability when you will choose the material that has low modifier even you choose the materials that has high durability stats.
Extra only defines durability. So just focus on the passive effect of the material.
Tools
There's many kinds of Tinkers' tool. As explained before, all tools are constructed by various parts, which is classified by 3 classes: Head, Handle, and Extra. So, let's talk about tool construction.
For example, I'll make a pickaxe that has very high mining level and mining speed. Pickaxe is constructed by 3 parts: Pickaxe head(Head), tool binding(Extra), and tool road(Handle).
As we learned before, we should choose good head to get high mining level. In Tinkers' Construct, Cobalt is the highest mining level. So we'll going to choose the material that has the mining level of Cobalt. There's 4 materials of mining level Cobalt: Obsidian, Cobalt, Ardite, Manyullyn. But because obsidian has very low durability, it's only used for initial mining for cobalt and ardite. So let's choose one of these.
Cobalt has 780 of durability, and 12 of mining speed(which is very high). And it also has good passive effect for mining-it increases your mining speed up to 40% while your mining. So you can mine very fast with cobalt head.
Ardite has 990 of durability(which is very high), and 3.5 of mining speed. While it has low mining speed, its passive effect makes the tool to have higher mining speed as you use the tool.
Manyullyn has 820 of durability, and 7.02 of mining speed. But the passive effect of the material is not for the pickaxe-it increases the damage of the tool while you're fighting.
So, we should choose cobalt if we want to get faster mining speed, or ardite if we want to get more durability. Because we've planned to get faster mining speed, we'll choose cobalt for the material of the pickaxe head.
Next, we'll going to choose the material of the tool binding. While reading Materials and You, I found the passive effect from ardite, which makes chance to restore 5 durability when you're mining stone type block. And also it has good durability: 450. So we'll use ardite for tool binding material.
Finally, we'll choose the tool road material. Rather than using special materials, we'll just use Wood for not bad modifier(1) and its regenerating passive.
Next
We've learned the basics about Tinkers' tools and the way to choose good materials for the tool. In the next article, we'll going to make a real tool!
hmm.....interesting.
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